Chess pieces, new fights
King, Pawn, Rook, Bishop, Knight, Queen. Each class attacks in its own pattern, while movement gives you room to plan.
Rogue Tactics is a turn-based tactics roguelite. Lead your King and squad through small battles with chess-style attacks, damage you can see before you move, story events, relics, promotions, and King gear.
Single-player tactics runs. Coming soon.
chef's note: Coming soon to iOS and Android.
Your squad moves through small boards and attacks with chess-style patterns. Rook lines. Bishop diagonals. Knight L-jumps. Queen reach. Damage is shown before you move. No crits, no misses, no hidden dice rolls. Win the fight, pick a reward, push deeper. Lose a unit and that unit stays gone for the rest of the run.
The numbers are visible before you act. The board is the puzzle. The game does not hide a dice roll behind it.
Boss, escort, survive, escape, crystal, and other fights ask you to win while protecting another goal.
Relics shape one run. King gear stays for later runs and changes how the next march starts.
Iron King, Scarce Rest, and Elite Pressure add more risk when you want a sharper run.
Quit mid-fight and the run resumes where you left it. One save slot, one active run.
Keep one active run, learn from the last fight, and push the King one room farther.
Rogue Tactics is the tactics game in the Eat Chess series. It keeps the chess pieces, then turns them into a mobile roguelite about position, previews, and hard choices.