Chess identity, tactics depth
King, Pawn, Rook, Bishop, Knight, Queen. Each class attacks in its own pattern, while movement stays flexible enough for tactics.
Rogue Tactics is a turn-based tactics roguelite. Lead your King and squad through compact battles with chess-inspired attack patterns, deterministic damage, story encounters, relics, promotions, and permanent King equipment.
chef's note: Coming soon to iOS and Android.
Your squad moves through compact tactical boards and attacks with chess-inspired patterns. Rook lines. Bishop diagonals. Knight L-jumps. Queen reach. Damage is deterministic. No crits, no misses, no dice rolls hiding the board from you. Win the encounter, draft a reward, push deeper. Lose a unit and that unit stays gone for the rest of the run.
Numbers are visible, predictable, and final. The board is the puzzle, not the random number generator.
Boss, escort, survive, escape, crystal, and other encounters ask for more than just clearing the board.
Relics shape a single run. Permanent King equipment lives across attempts and changes how the next march starts.
Iron King, Scarce Rest, and Elite Pressure modifiers for runs you want sharper.
Quit mid-encounter and the run resumes exactly where you left it. One save slot, one active dungeon.
No accounts, no analytics, no ads. The whole game runs on your device.
Rogue Tactics is the tactics branch of the Eat Chess series. It keeps the chess vocabulary, then turns it into a mobile roguelite about positioning, previews, and hard choices.