Capture chains
Every capture earns an extra action. Read the board, find the line, and clear a position in a single turn.
Snack Attack is an offline-first tactics score-attack game built from chess movement. Capture pieces. Chain combos. Don't worry about getting checkmates — just eat the king.
chef's note — iPad-first. iPhone supported. Designed for one good run at a time.
The knight takes the pawn, gets a free action, takes the bishop, gets another free action, takes the king. One turn, three captures, board cleared.
Snack Attack uses traditional chess piece geometry — rooks, bishops, knights, pawns — but skips the orthodox baggage. No check, no checkmate, no castling, no draws. Each turn starts with one action; every capture grants another. Sequence them well and a single turn becomes a feast.
No accounts. No ads. No tracking. The whole game runs on your device.
Standard runs reward planning. Blitz adds a single full-run countdown for sharper pressure.
A staged 50-board run drawn fresh from a deep authored library — few back-to-back repeats.
Spacious on iPad, portrait on iPhone, with boards sized to the screen.
Easy, Normal, Hard. Each tightens the turn budget rather than complicating the rules.
Teleport, Banana, and a placed Chess Piece — small support systems to save a turn or open a line.
Snack Attack is the first dish in the Eat Chess series — chess familiarity used as an on-ramp, not as the end goal. Built for chess-curious players, families, and anyone who wants the satisfaction of a clean line without the weight of a tournament.